Online Games, Bandwidth and Social Responsibility

I  just wanted to remind people before we get in the full swing of things in the next couple of weeks around Online Flash Games, Bandwidth, and Social Responsibility

Our internet bandwidth is a shared resource in our schools. The use of online games, streaming music etc for non educational purposes can significantly reduce the amount of bandwidth available to all users in your school.There are great opportunities with online educational games for learning and you should feel free to use them provided it is educationally grounded.
For students playing non-educational games / not-teacher directed use online, please share the social responsibility piece that their usage can adversely affect the learning of other students online.

Thanks for your help!